Game Review: Resident Evil 6

Game Review: Resident Evil 6
Game Name: Resident Evil 6
Platforms: Playstation 3, Xbox 360, Microsoft Windows
Publisher(s): Capcom
Developer(s): Capcom
Genre(s): Survival Horror, Third-Person Shooter
Release Date: October 2, 2012
ESRB Rating: M for Mature

Provided by Capcom

Ever since Resident Evil hit shelves in 1996 it has gone on to become a household name in the gaming industry, but with that comes a lot of expectations. The developers have unfortunately been looking to create the same magic and success as Resident Evil 4 but have thus far missed the mark. Their latest installment Resident Evil 6 aims to be the biggest and best entry in the series, yet its ambition appears to be the developers undoing.

 STORY (3 out of 5)

Players can choose from one of three campaigns to start with; Leon Kennedy, Chris Redfield or Jack Mueller all playable with co-op partners and intertwining story lines. Each campaign has its own challenges when it comes to figuring out the mysteries to the massive bio-terrorist attack, with the newly developed C-Virus that is wrecking havoc to people across the globe. The story is well thought out to an extent, but with all the different characters and campaigns to play through it almost becomes too large and hard to follow.  Similar to the Pirates of the Caribbean plot line, you find yourself having a hard time following a Disney film. I understand the developers wanted to create the most expansive Resident evil game to date, but there is such a thing as over doing it.  Case in point for the character Jake Mueller, die-hard fans have become so obsessed with Albert Wesker that Capcom devs wanted to bring him back for the sixth installment.  Since that was impossible they decided to give him an illegitimate son to keep the “Wesker Legacy” alive.

Provided by Capcom

DESIGN (2 out of 5)

The creators definitely tried to bring something new to the Resident Evil Series.  A commendable effort on their part.  With clever storytelling and new creative enemies introduced, this wasn’t your average Resident Evil game.  Some will even argue that it doesn’t look or play much like a Resident Evil game at all, which to be quite honest is mostly true. Compared to earlier installments this game strays way too far from survival horror.  Excluding Leon’s campaign, which will remind you of the good old days original zombies, horrifying monsters and plenty of nostalgic scares, Jack and Chris’s campaign seems to lack that same fear and excitement. While Redfield’s will remind you of the previous game, Resident Evil 5, it strays way too far into a generic action game to really stand apart.  In the case with Jake’s campaign, the return of Sherri Birkin from Resident Evil 2 was a nice addition.  However, to spend most of the campaign running from a Nemisis like foe gets a little repetitive to say the least. Luckily the developers were smart enough to add in a single-player Ada Wong campaign that you can unlock after you beat all the first three.  For all the old school fans of the series, Ada’s feels most like an original Resident Evil title.  Unfortunately, where they went wrong was the need to inter twine the campaigns story lines.  As a clever as an idea it was, no one wants to replay boss fights or certain sections of the game that you had already drudge through in a previous story campaign.

Provided by Capcom


Mechanics/Gameplay (2 out of 5)

One thing the developers made sure to improve on was the shooting mechanics.  Finally, the series has joined the ranks of other modern games.  Well just barely.  The fact that you can now move and shoot is a major improvement to the overall design.  Since this was a heavily action-driven game, I’m left to wonder why the system wasn’t completely redone to fit this new shift in gameplay.  Controls are still clunky and do not live up to other modern shooters.  The revamped inventory system works well enough as it’s easier to change weapons and you’re no longer forced to share dropped items with your partner.  The creepy merchant and whole upgrading system was removed altogether. In its place is now an attributes system where you gather dropped skill points through-out the entire game and activate three of many different attributes to improve your characters abilities.  It’s an adequately implemented system for fast pace of the game, although I think many will miss the thrill of buying and upgrading weapons to their specifications. The most irritating moments in the game are the quick time events.  They completely ruin the pacing of the game with their constant presence and at times causes cheap death in order to glorify the horrendous death.

Provided by Capcom

Presentation (3 out of 5)

Although there are plenty of gripes I have with Resident Evil 6, I must give credit where credit is due. The graphics, sound effects, and even the voice acting are on par this time around. They really pulled out all the stops when it came to the bells and whistles of the game.  I will note that the cut scenes do tend to get in the way of actual game play, but they were beautifully done none the less.

Overall (3 out of 5)

With reviews scoring all over the place, it seems this time around Resident Evil 6 missed the mark completely.  I appreciate the ambitiousness of trying to add something new to the series, perhaps with more time and execution it could have been something wonderful, but this just doesn’t work on many levels. If you enjoyed the newer installments that have more action infused with the gameplay then you will probably get more out of this game. Sadly those of us who have loved the series since day one will only get a small amount of satisfaction from Leon Kennedy and Ada Wong’s un-lockable campaign story. Excuse me while I go play some more Resident Evil 4, and reminisce on the good old days.

Official Site



  1. Meta Josh says:

    Excellent review and definite agree with the remarks on QTE’s.

    I feel it was almost an intentional move on the designers’ part to make the mechanics a bit clumsy and wonky–fans said they wanted more “classic” Resident Evil gameplay, right?

    What’s more classic than terrible controls and mediocre presentation for an otherwise decent story with great action set pieces?!

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