Microsoft’s E3

Microsoft had a pretty important E3. Not only because they showcased their slate of upcoming games for this year and the next, but also because they kicked off the idea of a long-discussed “generation free” future. That’s right, no more waiting six or seven years for a new console, from this point on, it’ll be a new console every three or four years.


And with that, here’s everything from said show, free of obnoxious wide shots of the crowd.


Gears of War 4

Microsoft started with a bang, showcasing cop-op gameplay from Gears of War 4. Not to sound reductive about it or anything, but it’s very much Gears of War with a newer generation of soldiers, and that’s fine. Personally, I’m a Gears fan, and I’ll play Gears 4 when it comes to PC. Nothing much else to say, but it looks good.


Forza Horizon 3

Forza continues the annualization of it’s franchise with this year’s Forza Horizon 3. I’ve never been into these games, or car games in general, but if you are, that’s cool, too.


Dead Rising 4

Dead Rising 4‘s existence leaked a few days prior to it’s official reveal during the conference, but still had a warm welcome nonetheless. This was one of the rare cases where a sequel, especially one that ends in “4”, wasn’t met with a resounding “UGH.” Looks like people are still game for the dark, twisted fantasy that is the world of Dead Rising.



Scalebound was a game that had a lot of promise. It was created by the guy who worked on the Devil May Cry games and was responsible for Bayonetta, so the idea of another fast-paced, character action game made by him sounds great, right? Welllll, while that may sound great, it sure didn’t look it. What was expected to be an exciting, fun thrill ride turned out to be an unattractive, monotonous slog. Granted, the frame rate looks better than it did last year, but that doesn’t excuse the rest of it. Maybe it’ll come together in the end, but for now, it is what it is.



After Kenji Inafune’s Mighty No. 9 drama, it’s safe to recommend any excitement for this project should go no higher than cautious optimism.


We Happy Few

One of the most standout titles from the Microsoft conference, We Happy Few, made quite an impact. The short but sweet gameplay trailer gave us a look at the central concept of the game. Rejecting “joy,” you become wanted for being a “downer,” choosing to accept things the way they really are instead of choosing to live a lie. Hopefully, this one isn’t an Xbox exclusive and goes multi platform.

I’m also hearing that once you get passed the opening scene, the gameplay takes on more survival game elements, which is a little disappointing, but I’m willing to give it a fair shake.


Halo Wars 2

Something, something ALL UNITS!


Sea of Thieves

While I understand everyone’s excitement for this game, this very much comes off as something that looks better in a trailer, where everyone is cooperating, than it would be in real life. It also seems like everyone would need to commit to doing one job and doing it well instead of goofing off. We’ll just have to see how this all turns out when it hits next year.


Project Scorpio

Probably the biggest deal of the conference was Project Scorpio, which is the codename for Microsoft’s next console. It’s interesting that Microsoft chose E3 to talk about their next console, but I guess it makes sense. When considering the fact that Microsoft has had the weaker console throughout this generation and the ever increasing demand in power from current-gem games, it lines up that they’d be the first to do this. Sony has even acknowledged a more powerful console is in the works, but not one as significantly as powerful as the Scorpio.

There will be people who say that specs don’t matter, but clocking in at 6 teraflops, which is what’s in a 1070, this thing is something. Granted, the tech in this thing will be outdated once the new graphics cards come out next year, but it’s still impressive. Speaking of the Scorpio’s tech, I’m interested to see what happens to games for those who don’t have a Scorpio just based on the fact that they’ll have a significantly weaker system. It’s reminiscent of the beginning of a generation where the games on last gen systems look bad and the current gen ones don’t look much better, being held backĀ as a result of the new system’s low install base. I’m sure a company as large and experienced at console releases has thought about this situation to, at least, some degree, considering it hasn’t been that long since they were in this situation.

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