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Resident Evil 7 “Lantern” Gameplay Trailer « Ultness

Resident Evil 7 “Lantern” Gameplay Trailer

This past E3, it was revealed that the next installment in the Resident Evil franchise, Resident Evil: biohazard, was moving away from it’s traditional third-person perspective and going first-person. Immediately, this brought on the P.T/Silent Hills comparisons from a lot of people; honestly, it’s understandable, seeing as how P.T./Silent Hills was the biggest game in recent memory to do first-person horror well. The thing that it reminded me of, on the other hand, was a game that came out even a few years before called Amnesia: The Dark Descent.

Amnesia was kind of a cult hit when it was released. I remember playing with some friends in high school and not being able to make it out of the first area just due to the tension it brought on. It was a dark, claustrophobic experience, with you playing as a non-empowered, weaponless protagonist. The only way to measure whether or not you were still alive was to keep an eye on your sanity meter. Since then, first-person, horror games such as Slender and Outlast have become more of a big deal, implementing a lot of the mechanics that were in Amnesia.

This newer trailer for Resident Evil 7: biohazard looks as though it leans more into that direction, putting us in the shoes of an unnamed protagonist, as they make they’re way through an old plantation house. As they make their way through the house, we see “people” – there’s no confirmation whether they’re dead, alive, or possessed –  roaming the house, and the protagonist going out of their way to avoid them. Hiding behind walls, crates, whatever, it seems our protagonist is fearing for their life in this situation, especially since they are sans weapons. Now, throughout this ordeal, we can hear the protagonists heartbeat, which tells me that’ll serve as one of the game’s mechanics. Whether that mechanic has to do with the sound of the heartbeat, alerting enemies of your presence if your heartbeat is too loud or if it’s a “sanity meter”-type thing, and that’s just a health bar replacement (which reminds me, I saw no UI in either trailer). I’d bet it’s more the former than the latter, but that’s just me.

Throughout most of the trailer, I was one-hundred percent sure this thing was only taking inspiration from Amnesia, but then…HELLO LISA! It was a fun little reveal, especially for a trailer where the first two-plus minutes are more slow and plodding. Gotta say, though, this was the first time in a long time a Resident Evil game got me like that. I guess taking inspiration from P.T. was all it took.

Resident Evil 7: biohazard is set to release January 24, 2017 for PS4, Xbox One and PC.

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